I’m a passionate Game Developer with experience building games and interactive systems using both Unity and Unreal Engine. I specialize in gameplay programming, game mechanics, UI systems, AI behaviors, and optimization for PC and mobile games.
With a strong background in software development and backend programming, I focus on creating scalable, polished, and engaging gameplay experiences. I work with C#, C++, Blueprints, PHP, and API integrations to develop complete game systems from prototype to production.
I can help with:
• Gameplay mechanics and systems
• Multiplayer and backend integration
• UI/UX implementation
• AI and enemy behaviors
• Animation systems and state machines
• Optimization and bug fixing
• Prototype and indie game development
• Mobile and PC game development
I’m always focused on clean architecture, performance, and delivering high-quality work on time. Whether you need a quick prototype or a complete game system, I’m ready to help bring your ideas to life.